Pick it. Pitch it.
Win the judge.
Pair a real product with a ridiculous question. Sell your pick in 16 words. Same sofa or different cities—everyone gets a seat.
ROOM IS OPEN
Bring everyone in.
Share your invite anywhere. Mark yourself ready when it’s time to play.
INVITE YOUR GROUP
One link. Every screen.
Share this room with your group.
WHO’S PLAYING?
1 players
Invite at least two more people to start.
Changing the game asks everyone to ready up again.
YOUR TURN TO JUDGE
Choose their challenge.
Pick the question that could get the best—or strangest—answers. After 40 seconds, the room picks one for you.
The judge disconnected, so you’re covering this turn.
QUESTION TIME
Tonight’s judge is choosing.
Heads up—the challenge is about to land.
THE CHALLENGE
Which product belongs in a supervillain’s starter kit?
YOUR PRIVATE SHELF
Pick one product.
Your players are building their case.
You won’t see who picked what when it’s time to judge.
PITCH LOCKED
Your product is on the shelf.
The judge will see it anonymously. You can still change it until judging starts.
Someone dropped out? You can move on with the pitches already submitted.
THE PITCHES ARE IN
Which product belongs in a supervillain’s starter kit?
Choose the pitch you like best. Players stay anonymous until the reveal.
The judge disconnected, so you’re making the call.
WINNING PITCH
Player wins 100 points!
The next round starts automatically in 12 seconds.
CURRENT STANDINGS
The shelf is shifting.
SUDDEN-DEATH SHELF-OFF
The room decides the winner.
Vote for a tied player. You can’t vote for yourself.
Someone dropped out? Finish with the votes already cast.
FINAL SHELF
Player wins Shelf Pitch!
The people have spoken. The products may never recover.
ROLL THE RECEIPTS
An unreasonable award for everyone.
The room controller can open a rematch. Your seat stays saved.
THE NIGHT SO FAR
Your room’s running score.
Reconnecting… Your seat and submitted pitch are saved.